<html><head><title>UseJPEGImageDecoder</title></head>
<body bgcolor="#FFFFDF" link="#009999" vlink="#006666" alink="#006666">
<font face="Arial" size="2"><p align="center"><b><font size="4">UseJPEGImageDecoder()</font></b></p>
<p><b>Syntax</b></p><blockquote>
<font color="#006666"><b>UseJPEGImageDecoder</b></font>()</blockquote>

<b>Description</b><br><blockquote>

Enables the JPEG (Joint Picture Expert Group) image support for the <a href="../image/catchimage.html">CatchImage()</a>, <a href="../image/loadimage.html">LoadImage()</a>, 
<a href="../sprite/catchsprite.html">CatchSprite()</a> and <a href="../sprite/loadsprite.html">LoadSprite()</a> functions. 

</blockquote><p><b>Parameters</b></p><blockquote>
None.

</blockquote><p><b>Return value</b></p><blockquote>
None.


</blockquote><p><b>Remarks</b></p><blockquote>

All formats are supported, including 
the progressive format. The JPEG format makes use of destructive compression (lossy), what this means, is that the picture 
loses a certain amount of the original information when that picture is compressed. This compression algorithm is actually one of the best available, 
it will dramatically decrease the image size without the introduction of a lot of visible  artifacts. 

</blockquote><p><b>See Also</b></p><blockquote>

<a href="usejpegimageencoder.html">UseJPEGImageEncoder()</a>, 
<a href="../image/loadimage.html">LoadImage()</a>, <a href="../image/catchimage.html">CatchImage()</a>, 
<a href="../sprite/loadsprite.html">LoadSprite()</a>, <a href="../sprite/catchsprite.html">CatchSprite()</a> 

</Blockquote><p><b>Supported OS </b><Blockquote>All</Blockquote></p><center><- <a href=usejpeg2000imageencoder.html>UseJPEG2000ImageEncoder()</a> - <a href=index.html>ImagePlugin Index</a> - <a href=usejpegimageencoder.html>UseJPEGImageEncoder()</a> ->

</body></html>